Digital Gaming and Values
3rd IASGAR Research Day
September 28th 2024
11:45 am to 7 pm Central Europe Summer Time (CEST)
Hybrid: University of Bremen, Germany / online
The International Academy for the Study of Gaming and Religion (IASGAR) and the Research Area Digital Gaming at the ZeMKI – Centre for Media, Communication and Information Research is hosting its third IASGAR Research Day. Exclusively for early-stage researchers, graduate students and doctoral students, the workshop welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming. The workshop is held online and on site and provides a collaborative environment for scholars at all stages to learn together and expand and deepen the field of study.
Conference Organizers: Kerstin Radde-Antweiler and Lisa Kienzl, ZeMKI Research Area Digital Gaming
Schedule At-a-Glance – September 28
11:45-12:00
Welcome and Tutorial — Kerstin Radde-Antweiler and Lisa Kienzl
12:00-01:00
Session 1: Super Mario Room (SFG 2010) — Aliaksandr Razhkou:
“Religious objects, meanings, beliefs and actions as the main forms of
religious in video games”
Experts: Karsten D. Wolf (chair) & Gregory P. Grieve
Consultant: Rahel Stahmann
Session 2: Pac Man Room (SFG 2060) — Leandro Wallace: “Experiences and resistance of queer Aboriginal and/or Torres Strait Islander gamers in/with videogames”
Experts: Christopher Helland (chair) & Xenia Zeiler
Consultant: Thiri Tin
Session 3: Banshee Queen Room (SFG 2020) — Erin McNally:
“Videogames, Popular Culture & Future War: Norm and Myth Construction in Discourse on Future War”
Experts: Lars De Wildt (chair) & Kerstin Radde-Antweiler
Consultant: Shashvat Singh
01:00-01:30 Break
01:30-02:30
Session 4: Super Mario Room (SFG 2060)— Rahel Stahmann: “Potentials and limits of decision-making situations in computer games for ethical and moral reasoning.”
Experts: Gregory P. Grieve (chair) & Karsten D. Wolf
Consultant: Leandro Wallace
Session 5: Pac Man Room (SFG 2010) — Thiri Tin: “Understanding the Cultural Dynamics of Video Games: the case study of “Mobile Legends Bang Bang” in Myanmar”
Experts: Xenia Zeiler (chair) & Christopher Helland
Consultant: Aliaksandr Razhkou
Session 6: Banshee Queen Room (SFG 2020) — Joseph Beadle: “Greenify the Motherland with Virtual Trees; The Gamification of Morals and Merits on a Chinese Fintech Platform”
Experts: Zhange Ni (chair) & Kerstin Radde-Antweiler
Consultant: Erin McNally
02:30-03:00 Break
03:00-04:00
Session 7: Super Mario Room (SFG 2060) — Kennet Anderson da Cruz
Medeiros: “Light, camera and moderation: governance networks in Brazilian Twitch streamers”
Experts: Lissa Holloway-Attaway (chair) & Karsten D. Wolf
Consultant: Joseph Beadle
Session 8: Pac Man Room (SFG 2010) — Shashvat Singh: “Why is there no God of War in India?”
Experts: Xenia Zeiler (chair) & Zhange Ni
Consultant: Warren Liu
Session 9: Banshee Queen Room (SFG 2020) — Anika Yang Caixin
Catherina Falkenberg: “Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis”
Experts: Gia Coturri Sorenson (chair) & John Borchert
Consultant: Sophia Rosenberg
04:00-04:30 Break
04:30-05:30
Session 10: Super Mario Room (SFG 2010) — Evan Moore: “Hell and the Workplace in Kentucky Route Zero (2013-2020)” Experts: Lissa Holloway-Attaway (chair) & Gia Coturri Sorenson
Consultant: Anika Y. Caixin Catherina Falkenberg
Session 11: Pac Man Room (SFG 2020)— Ethan Divon: “Expanding Classics: Comparative World Mythology and its Reception in Gaming”
Experts: John Borchert (chair) & Lars De Wildt
Consultant: David Dockery
05:30-06:30
Session 12: Super Mario Room (SFG 2060) — David Dockery: “Mythic Games and the Problem of Value Coordination”
Experts: Christopher Helland (chair) & Kerstin Radde-Antweiler
Consultant: Evan Moore
Session 13: Pac Man Room (SFG 2020) — Warren Liu: “This Right Way to Play: Western Players’ Appropriation and Reevaluation of Gold Farming in the Chinese Video Game, Genshin Impact”
Experts: Zhange Ni (chair) & Gia Coturri Sorenson
Consultant: Kennet Anderson da Cruz Medeiros
Session 14: Banshee Queen Room (SFG 2010) — Sophia Rosenberg: “Five Nights at Freddy’s, Hiroki Azuma’s Database Model, and The Importance of Fan Games”
Experts: Lars De Wildt (chair) & Lissa Holloway-Attaway
Consultant: Ethan Divon
06:30-07:00 Retreat to move forward