Events

Digital Gaming and Values

3rd IASGAR Research Day

September 28th 2024

11:45 am to 7 pm Central Europe Summer Time (CEST)

Hybrid: University of Bremen, Germany / online

The International Academy for the Study of Gaming and Religion (IASGAR)  and the Research Area Digital Gaming at the ZeMKI – Centre for Media, Communication and Information Research is hosting its third IASGAR Research Day. Exclusively for early-stage researchers, graduate students and doctoral students, the workshop welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming. The workshop is held online and on site and provides a collaborative environment for scholars at all stages to learn together and expand and deepen the field of study.


Conference Organizers: Kerstin Radde-Antweiler and Lisa Kienzl, ZeMKI Research Area Digital Gaming

Schedule At-a-Glance – September 28

11:45-12:00

Welcome and Tutorial — Kerstin Radde-Antweiler and Lisa Kienzl


12:00-01:00


Session 1: Super Mario Room (SFG 2010) — Aliaksandr Razhkou:
“Religious objects, meanings, beliefs and actions as the main forms of
religious in video games”
Experts: Karsten D. Wolf (chair) & Gregory P. Grieve
Consultant: Rahel Stahmann


Session 2: Pac Man Room (SFG 2060) — Leandro Wallace: “Experiences and resistance of queer Aboriginal and/or Torres Strait Islander gamers in/with videogames”
Experts: Christopher Helland (chair) & Xenia Zeiler
Consultant: Thiri Tin


Session 3: Banshee Queen Room (SFG 2020) — Erin McNally:
“Videogames, Popular Culture & Future War: Norm and Myth Construction in Discourse on Future War”
Experts: Lars De Wildt (chair) & Kerstin Radde-Antweiler
Consultant: Shashvat Singh

01:00-01:30 Break

01:30-02:30

Session 4: Super Mario Room (SFG 2060)— Rahel Stahmann: “Potentials and limits of decision-making situations in computer games for ethical and moral reasoning.”
Experts: Gregory P. Grieve (chair) & Karsten D. Wolf
Consultant: Leandro Wallace

Session 5: Pac Man Room (SFG 2010) — Thiri Tin: “Understanding the Cultural Dynamics of Video Games: the case study of “Mobile Legends Bang Bang” in Myanmar”
Experts: Xenia Zeiler (chair) & Christopher Helland
Consultant: Aliaksandr Razhkou

Session 6: Banshee Queen Room (SFG 2020) — Joseph Beadle: “Greenify the Motherland with Virtual Trees; The Gamification of Morals and Merits on a Chinese Fintech Platform”
Experts: Zhange Ni (chair) & Kerstin Radde-Antweiler
Consultant: Erin McNally


02:30-03:00 Break

03:00-04:00

Session 7: Super Mario Room (SFG 2060) — Kennet Anderson da Cruz
Medeiros: “Light, camera and moderation: governance networks in Brazilian Twitch streamers”
Experts: Lissa Holloway-Attaway (chair) & Karsten D. Wolf
Consultant: Joseph Beadle

Session 8: Pac Man Room (SFG 2010) — Shashvat Singh: “Why is there no God of War in India?”
Experts: Xenia Zeiler (chair) & Zhange Ni
Consultant: Warren Liu


Session 9: Banshee Queen Room (SFG 2020) — Anika Yang Caixin
Catherina Falkenberg: “Gaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis”
Experts: Gia Coturri Sorenson (chair) & John Borchert
Consultant: Sophia Rosenberg


04:00-04:30 Break

04:30-05:30


Session 10: Super Mario Room (SFG 2010) — Evan Moore: “Hell and the Workplace in Kentucky Route Zero (2013-2020)” Experts: Lissa Holloway-Attaway (chair) & Gia Coturri Sorenson
Consultant: Anika Y. Caixin Catherina Falkenberg

Session 11: Pac Man Room (SFG 2020)— Ethan Divon: “Expanding Classics: Comparative World Mythology and its Reception in Gaming”
Experts: John Borchert (chair) & Lars De Wildt
Consultant: David Dockery


05:30-06:30


Session 12: Super Mario Room (SFG 2060) — David Dockery: “Mythic Games and the Problem of Value Coordination”
Experts: Christopher Helland (chair) & Kerstin Radde-Antweiler
Consultant: Evan Moore


Session 13: Pac Man Room (SFG 2020) — Warren Liu: “This Right Way to Play: Western Players’ Appropriation and Reevaluation of Gold Farming in the Chinese Video Game, Genshin Impact”
Experts: Zhange Ni (chair) & Gia Coturri Sorenson
Consultant: Kennet Anderson da Cruz Medeiros

Session 14: Banshee Queen Room (SFG 2010) — Sophia Rosenberg: “Five Nights at Freddy’s, Hiroki Azuma’s Database Model, and The Importance of Fan Games”
Experts: Lars De Wildt (chair) & Lissa Holloway-Attaway
Consultant: Ethan Divon


06:30-07:00 Retreat to move forward