{"id":160,"date":"2023-04-21T09:24:59","date_gmt":"2023-04-21T07:24:59","guid":{"rendered":"https:\/\/iasgar.uni-bremen.de\/?page_id=160"},"modified":"2024-09-23T19:52:21","modified_gmt":"2024-09-23T17:52:21","slug":"events","status":"publish","type":"page","link":"https:\/\/iasgar.uni-bremen.de\/?page_id=160","title":{"rendered":"Events"},"content":{"rendered":"\n<p class=\"has-text-align-center has-large-font-size wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Digital Gaming and Values<br><br>3<sup>rd<\/sup> IASGAR Research Day<\/h2>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">September 28<sup>th<\/sup> 2024<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">11:45 am to 7 pm Central Europe Summer Time (CEST)<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Hybrid: University of Bremen, Germany \/ online<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <a href=\"https:\/\/iasgar.uni-bremen.de\/\">International Academy for the Study of Gaming and Religion (IASGAR)<\/a>\u00a0 and the Research Area <a href=\"https:\/\/zemki.uni-bremen.de\/forschungsschwerpunkt\/digital-gaming-en\/\">Digital Gaming<\/a> at the ZeMKI \u2013 Centre for Media, Communication and Information Research is hosting its third <strong>IASGAR Research Day<\/strong>. Exclusively for early-stage researchers, graduate students and doctoral students, the workshop welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming. The workshop is held online and on site and provides a collaborative environment for scholars at all stages to learn together and expand and deepen the field of study. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><em>Conference Organizers:<\/em> Kerstin Radde-Antweiler and Lisa Kienzl, ZeMKI Research Area Digital Gaming<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Schedule At-a-Glance &#8211; September 28<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">11:45-12:00 <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Welcome and Tutorial<\/strong> \u2014 Kerstin Radde-Antweiler and Lisa Kienzl<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>12:00-01:00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 1:<\/strong> Super Mario Room (SFG 2010) \u2014 Aliaksandr Razhkou:<br>\u201cReligious objects, meanings, beliefs and actions as the main forms of<br>religious in video games\u201d<br>Experts: Karsten D. Wolf (chair) &amp; Gregory P. Grieve<br>Consultant: Rahel Stahmann<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 2:<\/strong> Pac Man Room (SFG 2060) \u2014 Leandro Wallace: \u201cExperiences and resistance of queer Aboriginal and\/or Torres Strait Islander gamers in\/with videogames\u201d<br>Experts: Christopher Helland (chair) &amp; Xenia Zeiler<br>Consultant: Thiri Tin<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 3:<\/strong> Banshee Queen Room (SFG 2020) \u2014 Erin McNally:<br>\u201cVideogames, Popular Culture &amp; Future War: Norm and Myth Construction in Discourse on Future War\u201d<br>Experts: Lars De Wildt (chair) &amp; Kerstin Radde-Antweiler<br>Consultant: Shashvat Singh<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">01:00-01:30 Break<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">01:30-02:30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 4:<\/strong> Super Mario Room (SFG 2060)\u2014 Rahel Stahmann: \u201cPotentials and limits of decision-making situations in computer games for ethical and moral reasoning.\u201d<br>Experts: Gregory P. Grieve (chair) &amp; Karsten D. Wolf<br>Consultant: Leandro Wallace<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 5:<\/strong> Pac Man Room (SFG 2010) \u2014 Thiri Tin: \u201cUnderstanding the Cultural Dynamics of Video Games: the case study of \u201cMobile Legends Bang Bang\u201d in Myanmar\u201d<br>Experts: Xenia Zeiler (chair) &amp; Christopher Helland<br>Consultant: Aliaksandr Razhkou<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 6: <\/strong>Banshee Queen Room (SFG 2020) \u2014 Joseph Beadle: \u201cGreenify the Motherland with Virtual Trees; The Gamification of Morals and Merits on a Chinese Fintech Platform&#8221;<br>Experts: Zhange Ni (chair) &amp; Kerstin Radde-Antweiler<br>Consultant: Erin McNally<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>02:30-03:00 Break<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">03:00-04:00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 7: <\/strong>Super Mario Room (SFG 2060) \u2014 Kennet Anderson da Cruz<br>Medeiros: \u201cLight, camera and moderation: governance networks in Brazilian Twitch streamers\u201d<br>Experts: Lissa Holloway-Attaway (chair) &amp; Karsten D. Wolf<br>Consultant: Joseph Beadle<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 8: <\/strong>Pac Man Room (SFG 2010) \u2014 Shashvat Singh: \u201cWhy is there no God of War in India?\u201d<br>Experts: Xenia Zeiler (chair) &amp; Zhange Ni<br>Consultant: Warren Liu<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 9: <\/strong>Banshee Queen Room<em> <\/em>(SFG 2020) \u2014 Anika Yang Caixin<br>Catherina Falkenberg: \u201cGaming and Breaking Binaries in Immortals Fenyx Rising. A Feminist and Queer Analysis\u201d<br>Experts: Gia Coturri Sorenson (chair) &amp; John Borchert<br>Consultant: Sophia Rosenberg<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>04:00-04:30 Break<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">04:30-05:30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 10:<\/strong> Super Mario Room (SFG 2010) \u2014 Evan Moore: \u201cHell and the Workplace in Kentucky Route Zero (2013-2020)\u201d Experts: Lissa Holloway-Attaway (chair) &amp; Gia Coturri Sorenson<br>Consultant: Anika Y. Caixin Catherina Falkenberg<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Session 11: <\/strong>Pac Man Room (SFG 2020)\u2014 Ethan Divon: \u201cExpanding Classics: Comparative World Mythology and its Reception in Gaming\u201d<br>Experts: John Borchert (chair) &amp; Lars De Wildt<br>Consultant: David Dockery<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>05:30-06:30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Session 12: Super Mario Room (SFG 2060) \u2014 David Dockery: \u201cMythic Games and the Problem of Value Coordination\u201d<br>Experts: Christopher Helland (chair) &amp; Kerstin Radde-Antweiler<br>Consultant: Evan Moore<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Session 13: <\/strong>Pac Man Room (SFG 2020) \u2014 Warren Liu: \u201cThis Right Way to Play: Western Players\u2019 Appropriation and Reevaluation of Gold Farming in the Chinese Video Game, Genshin Impact\u201d<br>Experts: Zhange Ni (chair) &amp; Gia Coturri Sorenson<br>Consultant: Kennet Anderson da Cruz Medeiros<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Session 14: Banshee Queen Room (SFG 2010) \u2014 Sophia Rosenberg: \u201cFive Nights at Freddy\u2019s, Hiroki Azuma\u2019s Database Model, and The Importance of Fan Games\u201d<br>Experts: Lars De Wildt (chair) &amp; Lissa Holloway-Attaway<br>Consultant: Ethan Divon<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>06:30-07:00 Retreat to move forward<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital Gaming and Values 3rd IASGAR Research Day September 28th 2024 11:45 am to 7 pm Central Europe Summer Time (CEST) Hybrid: University of Bremen, Germany \/ online The International Academy for the Study of Gaming and Religion (IASGAR)\u00a0 and the Research Area Digital Gaming at the ZeMKI \u2013 Centre for Media, Communication and Information [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":7,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-160","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/pages\/160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=160"}],"version-history":[{"count":17,"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/pages\/160\/revisions"}],"predecessor-version":[{"id":214,"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/pages\/160\/revisions\/214"}],"up":[{"embeddable":true,"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=\/wp\/v2\/pages\/7"}],"wp:attachment":[{"href":"https:\/\/iasgar.uni-bremen.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}